Tester Mode

Tester role can be assigned by project's Admin in two ways:

You can invite a new tester by providing the email address. Go to "Project Settings" -> "Testing" and click "invite a tester" button on the right side of the page.

You can assign a tester role to an existing user. Go to "Users" -> "User List" and click on a user name on the list. Scroll down to PROJECT & CREATOR ROLES and click the pen symbol next to your project's name to edit it. Select the square in the Tester column and save.

The tester will get an invitation email to collaborate on a project.

Click on the link provided in the email or go to project's page on Gamefound site.

Open the client panel and choose "Enter test mode".

A blue strip at the top of the page indicates that you are in the Test Mode. Click the "adjust preview" button to choose from the following options:

  • Project phase: Crowdfunding draft, Crowdfunding campaign, Late pledge, Pledge Manager
  • User groups: shows the view for a specific user group – the creator sees the view as a member of that group
  • Content visibility options: shows unpublished content

In Tester Mode, you can place orders in any stage of the project.

Note: During checkout, when selecting payment methods, no data needs to be provided as such an order is not sent to the payment operator but is saved in the system.

To check test orders, go to admin area. Go to "Orders" and add a filter named "Is test order". Set the filter to "yes".


Test orders can be checked for exports, invoices, etc.

Only one test order can be made per user – when changing the project phase, all test orders are deleted.

Existing orders can be copied to the Test Mode. Click three dots next to the order and choose "Copy in test mode" from the drop-down list.

To delete all test orders go to "Project" -> "Settings" -> "Testing" and click "clear test orders" button at the top right corner of the page.

After finished testing remember to disable the Tester Mode!

Did this answer your question? Thanks for the feedback There was a problem submitting your feedback. Please try again later.